AI Insights · Timothy · October 2024
Top Maze Games on Android in Europe: Q3 2024 Performance
Explore the performance trends of the top maze games on Android in Europe during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top maze games on the Android platform in Europe showcased varied performance trends based on data from Sensor Tower. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Toilet Rush Race: Draw Puzzle from Rocket Succeed Together saw a decline in weekly downloads, starting at around 149K in early July and tapering to approximately 50K by the end of September. The app's weekly revenue peaked at $18 in the second week of July before dropping to zero in subsequent weeks. Active users also exhibited a decreasing trend, beginning the quarter with nearly 1.14M and fluctuating slightly to end with about 1.01M.
Obby Block World: Lava Fall by BMH Game maintained a steady download pattern, initially dropping from 35K to 20K in mid-July, then climbing back up to 28K by the end of September. Active users increased from around 74K to over 102K by the end of the quarter, indicating growing engagement with the game.
Maze for Kids, developed by Crab's Games, exhibited relatively stable weekly downloads, hovering between 25K and 28K for most of the quarter. Revenue remained modest, ranging between $64 and $101 weekly. Active user numbers were consistent, maintaining an average of around 260K throughout the quarter, with slight fluctuations.
Laser Bounce Puzzle from Global Mobi App LC experienced a significant increase in downloads, starting with just over 2K in early July and skyrocketing to nearly 38K by the end of September. The game also saw a rise in active users, which climbed from around 23K to over 83K by quarter's end. Revenue showed a noticeable improvement in September, peaking at $95 in the final week.
Maze: Puzzle and Relaxing Game by Infinity Games, Lda had fluctuating download numbers, beginning with 18K, peaking at nearly 24K in late July, and settling back to around 11K by the end of September. Active users saw a similar pattern, with numbers starting at 33K, reaching a high of 41K mid-quarter, and closing at around 22K. Revenue remained minimal, with occasional small increases.
For more detailed insights and data, visit Sensor Tower's website.